The Programme

Built for ages 9–14 — Primary 3 to Secondary 2 (Grades 3–8).

Real tools.Real problems.Real portfolios.

Students write code and build working prototypes — objects that sense, respond to, and solve real problems. Computational and design thinking, applied to Singapore’s world. Build at home, in class, or wherever you are.

Younger and older makers welcome too. Our library keeps growing, so there’s something for everyone.

Design Thinking — the framework behind every build

EmpathiseWho has this problem?
DefineWhat needs solving?
IdeateHow might we fix it?
PrototypeBuild a version
TestDoes it work?

STEAM in practice — disciplines woven into every build

🔬 Science⚙️ Tech & Eng📐 Maths✍️ Language🎨 Art & Design

Curriculum themes — real-world Singapore contexts

🌳 City in Nature🌱 Sustainable Living⚡ Energy Reset🛡️ Resilient Future💚 Green Economy❤️ Health & Ageing

Same framework as MOE Applied Learning Programme (ALP) and Interdisciplinary Project Work

1. Every build starts with a real problem

Design Thinking shapes each project — students empathise, define, ideate, prototype, and test. STEAM disciplines and real Singapore themes run through every build.

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For illustration purposes only — actual platform UI may vary.

What's in every build

Everything a child needs to go from idea to working prototype.

The four-part structure of every project —
how it’s delivered and what your child does.

1

Learn

A guided lesson path with slides, video walkthroughs, code, and editable handouts. Material that's been taught in real classrooms — not just designed for them.

2

Build

Hands-on with real tools. Each project follows design thinking: empathise → define → ideate → prototype → test. A prototype makes thinking visible — when it works (or doesn't), that's information.

3

Reflect

Articulate what was made and why, not just how. Reflection prompts after every build. The part that makes the learning stick.

4

Share

Every completed build saves to a portable portfolio you can publish. Plus offline build-along events — meeting other young makers in your city.

How every build is structured

Every project follows design thinking.

Not as a method to memorise — as the actual shape of the work. Students move through each step on every build, so the process becomes instinct.

1Empathise

Who are you designing for?

2Define

What's the real problem?

3Ideate

How might you solve it?

4Prototype

Build and test your idea.

5Test

What worked? What's next?

Starting with four projects

Foundations of Micro:bit & Coding
Foundations

Foundations of Micro:bit & Coding

Smart devices are everywhere — but how do they know what to do?

Build three interactive projects with the BBC micro:bit and learn how computers sense their environment, process information, and make decisions.

Create a Reaction Timer Game, measure brightness with a Light Meter, and build a Smart Thermometer that responds to changing conditions. Along the way, students develop the coding and computational thinking skills that power modern technologies.

You'll learn
VariablesLoopsInputs & OutputsSensor DataButton ControlsIf-Else LogicData AnalysisComputational Thinking

More projects are released regularly. The programme expands into Scratch, Tinkercad, Canva, AI tools, and more; tools can be combined.
Plus real-world learning journeys exploring ecosystems, food security, sustainable living, and marine biodiversity.

The learning journey

From guided builds to your own invention.

Every student starts with the same guided project. Over time, the scaffolding lifts — and students start building things that are entirely their own.

More guidance
More freedom
Guided buildsHow Might We…Your own prototype
1
Guided
First builds

Guided builds

Step-by-step lessons with video walkthroughs, slides, and handouts. Students focus on understanding how the build works and why.

2
Semi-open
Building confidence

How Might We…

Students are given a real-world challenge framed as a "How Might We" question. They define the problem, design their own approach, and build a prototype. Materials shift from instructions to prompts.

Instructor Office Hours available from this stage.

3
Student-led
Open making

Your own prototype

Students pitch their own idea, plan the build, and execute it. The portfolio entry is entirely original — a real artefact of independent thinking.

Instructor Office Hours continue throughout.

The Founding Cohort starts with guided builds. “How Might We” and open making roll out as students progress.

Curriculum themes

Built around real-world challenges.

Each project sits under a real-world theme. The same challenges Singapore’s schools, communities, and policymakers are working on — now and into the future.

City in Nature

Biodiversity, urban greenery, ecosystems, parks. Wildlife or plants in built-up areas.

Sustainable Living

Daily-life choices: water, waste, recycling, food, household energy.

Energy Reset

Solar, energy efficiency, smart grids, low-carbon power.

Green Economy

Sustainable business, products, supply chains, green jobs.

Resilient Future

Climate adaptation: flood, heat, water security, infrastructure resilience.

Health & Ageing Well

Eldercare, accessibility, active ageing, mental wellness, multi-generational living.

FoundationsAcross every build

Pedagogy and meta-skills (design thinking, glossaries, parent-coaching guides) that apply regardless of theme. So your child gets the same framework on every project, and you get the same support.

STEAM in practice

Every build weaves multiple subjects together.

Not in separate lessons — in the same project, at the same time.

Science

Form a hypothesis, run your build, observe what happens. Cause and effect made physical and testable.

Technology & Engineering

Design systems that work. Iterate when they don't. Every prototype is an engineering decision.

Maths

Read real data from sensors. Plot trends. Understand what numbers actually mean in the real world.

Language & Communication

Every build ends with a written reflection: what did I make, why, and what would I change? Thinking made visible in words.

Art and design are embedded in every prototype.
Form, usability, and presentation all matter — not just whether the code runs.

What your child gains

Skills. Artefacts. Proof.

The outcomes that build up across every project
— skills, evidence, and something real to show.
Aligned with MOE’s 21st Century Competencies framework.

Think

Skills that transfer

Critical, adaptive and inventive thinking. Design thinking. Computational thinking. The ability to frame a real problem and work toward a solution — skills that apply well beyond any single tool or subject.

Build

Something real to show

A working prototype per build. A full portfolio entry with code, photos, and written reflections. Evidence of actual making and thinking — not just participation.

Solve

Proof they can share

A shareable portfolio URL. A verified PDF with a unique ID your child keeps forever. Something real to bring to schools, DSA panels, competitions — or just to show the family.

For parents

You don’t need to know Micro:bit.

Every build comes with parent resources. You’re not expected to have the answers — you’re given the tools to ask the right questions.

Plus, foundations resources that stay with you across every build — so you get better at supporting your child as the programme grows.

Facilitator Guide

Lesson-by-lesson notes: what they're working on, what's tricky, how much to help.

Discussion Prompts

Questions that nudge thinking without giving answers. Ask, don't tell.

Walkthrough Video

Parent-facing overview: the shape of the work and where kids tend to get stuck.

Common Pitfalls

The things that trip most kids up on this build, and how to coach through each one.

Extension Ideas

For kids who finish early or want to push further.

Parent–Child Activity

A one-hour weekend activity that connects the build to the real world.

"Helping Without Doing"

One-page principles: when to step in, when to step back.

Design Thinking Primer

The five-step process your child uses on every build, explained for parents.

Plain-English Glossary

Every term your child will use — defined so you can follow along.

From our school programmes

10,000+ Singapore students
have already built with us.

Builds from classrooms and after-school maker clubs.

A working weather station with live temperature and humidity readings — wired and coded by a primary school student.

A working weather station with live temperature and humidity readings — wired and coded by a primary school student.

When the soil dries out, it waters itself. A secondary school student's micro:bit self-watering plant system.

Three smart bins, each coded to know what goes inside. A primary school waste-sorting prototype.

Three smart bins, each coded to know what goes inside. A primary school waste-sorting prototype.

A Cutebot that follows the line — students designed the track, then coded the robot to navigate it.

A micro:bit-powered solar oven that tilts automatically to track the sun.

A micro:bit-powered solar oven that tilts automatically to track the sun.

A playable recycling sorting game, coded to make waste habits interactive.

Shake it or leave it alone — this cardboard cat has feelings. A primary school micro:bit virtual pet.

Shake it or leave it alone — this cardboard cat has feelings. A primary school micro:bit virtual pet.

A P6 prototype: block-based code turned into a working micro:bit build.

A working weather station with live temperature and humidity readings — wired and coded by a primary school student.

A working weather station with live temperature and humidity readings — wired and coded by a primary school student.

When the soil dries out, it waters itself. A secondary school student's micro:bit self-watering plant system.

Three smart bins, each coded to know what goes inside. A primary school waste-sorting prototype.

Three smart bins, each coded to know what goes inside. A primary school waste-sorting prototype.

A Cutebot that follows the line — students designed the track, then coded the robot to navigate it.

A micro:bit-powered solar oven that tilts automatically to track the sun.

A micro:bit-powered solar oven that tilts automatically to track the sun.

A playable recycling sorting game, coded to make waste habits interactive.

Shake it or leave it alone — this cardboard cat has feelings. A primary school micro:bit virtual pet.

Shake it or leave it alone — this cardboard cat has feelings. A primary school micro:bit virtual pet.

A P6 prototype: block-based code turned into a working micro:bit build.

The portfolio advantage

Every build your child finishes stays with them.

Every project your child completes becomes a portfolio entry — code, photos, reflection, outcome. A record of real thinking and real effort that builds over months. Something they can look back on, improve, and share.

And when opportunities come up, they have something real to show for it.

Shareable public link

One click publishes a live portfolio page at a permanent, unique URL. Share it directly with schools, DSA panels, or family. Unpublish any time from the parent dashboard.

Downloadable verified PDF

Export a print-ready PDF from the parent dashboard at any time. Every PDF carries a unique certificate ID and a verification link — so DSA panels, schools, and judges can confirm its authenticity in one click.

Sample previewWhat one finished build looks like in your child’s portfolio.
Visuals are from real student builds; portfolio data shown for illustration.
Row of finished self-watering plant prototypes lined up in a classroom
Close-up: Micro:bit lit up, alligator clips, and cup-based watering mechanism with servo paddle
Students working on plant prototypes in a Singapore classroom
Two students collaborating on the build at a workstation
AT
Aanya Tan·Primary 5Sustainable Living

Smart Self-Watering Plant

Build 01 · 4 weeks · 4 lessons · 9 reflections · 7 photos · code published

Why I built thisReal-world challenge

My grandma keeps plants outside our HDB flat. Whenever we travel, it can be difficult to remember to water them, and some of the plants don’t do well while we’re away. I wanted to create a system that could water the plants automatically, so they stay healthy even when nobody is home.

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DSA-Sec opens doors based on what students do, not just how they score. A portfolio of real builds is tangible evidence across categories like:

Science, Technology, Engineering & MathCodingDesign, Technology & EngineeringComputational ThinkingProgramming & 3D ModellingRoboticsEntrepreneurship & Innovation

We don't guarantee admission outcomes, but we give your child the raw material to represent themselves honestly.

Referencing DSA-Sec categories factually, not as an admission claim. Code Gakko does not guarantee DSA outcomes.

Beyond Launch Day · 27 June 2026

Everything that comes next.

27 June is the beginning.
Here’s what the programme grows into.

Learning progression

Guided to Open Making

Founding Cohort starts with guided builds. As students gain confidence, the programme introduces “How Might We” challenges — real-world problems students solve on their own terms. Instructor Office Hours become available from this stage.

From there, students move into fully open making: pitching ideas, developing their own prototypes, and refining them with continued Office Hours support.

Growing library

More tools, more themes

We start with Micro:bit so students can build tangible, working prototypes from day one — making ideas visible and testable.

The toolkit expands over time to include Scratch, Tinkercad, Canva, AI tools, and more. Students learn to combine technologies — e.g. Scratch with AR / Machine Learning, Canva with AI generation — while applying the same design thinking process throughout.

Founding members help shape what comes next.

Community

Build alongside other makers

Maker experiences bringing together students, parents, and educators to tinker, prototype, and present ideas — with future showcases, Demo Days, and innovation challenges for the wider community.

Mentorship & Office Hours

Support beyond the lesson

As students begin building more independently, Instructor Office Hours provide a space to ask questions, refine ideas, troubleshoot prototypes, and keep making outside structured sessions.

Timelines coming as the Founding Cohort builds momentum. Founding members get early access to everything above.

For schools + teachers

Running an ALP / IPW / CCA / Makerspace?

Code Gakko Makers works for student groups too — teachers can bulk-add students, manage lessons, and we bill via Vendors@Gov.
We're already in 30+ Singapore schools (10,000+ students built with us since 2017). Tell us what you need.

Get in touch →

Or email info@codegakko.com directly.

Become a Founding Member.

Only 50 spots.

Access starts 27 June 2026

Start your Founding MembershipQuestions? info@codegakko.com